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MORE - Dosgames 2.0 (Software Company)(1994).iso
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omega
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oupdate.txt
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1994-09-01
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2KB
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49 lines
Version Changes
======= =======
0.57(alpha) First public release
0.58(alpha) bugfixes, I forget what else
0.59(alpha) bugfixes, better tactical combat mode ^c trapping
0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin,
brothel on city level, more foods. this file
started. new time mechanism, new module otime.
12/5/87.
0.70(alpha) architecture changed -- therefore most code
rewritten. Only large-scale changes detailed
here, otherwise too many to count.
Countryside; multiple dungeons; "special levels";
special screens for houses, the arena, and
countryside encounters; single combat mode
with different verbosity levels; no more
filechecking for saved games; many new
monsters; a few new items; new end game;
new inventory modes, effects of many commands
are different, some new commands added,
other old ones removed. Commands and
terrain characters have different meanings
in countryside. 3/22/88.
0.70.5(alpha) First 0.70 version released via ftp. Many
bugs. Among other things, wouldn't work at all
on a vax. 3/22/88.
0.70.5.1(alpha) Extremely bugfixed version of 0.70.5;
non-binary data files (yay), save-restore
works (correctly) in all locales, various
minor display problems fixed. oitem.asc and
omon.asc replace oitem.uu/oitem.dat and
omon.uu/omon.dat. 3/29/88.
0.70.5.6(alpha) Really fairly bugfree now. last 10 strings
saved instead of just 1. save files compressed
for 90% savings in space used (!).
0.70.6(alpha) Even more bugfixes planned for this release
to comp.sources.games. Will be very similar
to 0.70.5.1. The Twilight Zone.